There are a variety of conditions that can occur while hunting. You can find some of these conditions in this article.

Poison

Feature

  • If a hunter is poisoned, the Health will be reduced for a certain period of time.

Hunter's Poison Attack

  • Deal a certain amount of damage to monsters with a weapon with Poison Element to activate. 

  • Monsters are more likely to be poisoned by wearing Equipment with Poison Attack Skill.

Poison Attack by a Large Monster

  • If a hunter takes a certain amount of damage from a Large monster's Special Attack, the hunter will be poisoned.

  • Wearing Equipment with Poison Resistance will prevent or reduce the duration of the poisoned state.

Paralysis

Feature

  • If a hunter is paralyzed, the hunter will be unable to move for a certain period of time.

Hunter's Paralysis Attack

  • Deal a certain amount of damage to monsters with a weapon with a Paralysis Element to activate.

  • Monsters are more likely to be paralyzed by wearing Equipment with Paralysis Attack Skill.

Paralysis Attack by a Large Monster

  • If a hunter takes a certain amount of damage from a Large monster's Special attack, the hunter will be paralyzed.

  • In the Paralysis state, continuous tapping can shorten the duration of the Paralysis status.

  • Wearing Equipment with Paralysis Resistance will prevent or reduce the duration of paralysis.

Sleep

Feature

  • If the hunter is in a sleep state, the hunter will be unable to do any action for a certain period of time.

Hunter’s Sleep Attack

  • Deal a certain amount of damage to monsters with a weapon with a Sleep Element to activate.

  • Monsters are more likely to fall asleep by wearing Equipment with Sleep Attack Skill.

  • Attacking a monster after it has entered a sleeping state will do more damage than usual. However, the monster's sleep state will be canceled upon attacking.

Sleep Attack by a Large Monster

  • If a hunter takes a certain amount of damage from a Large monster's Special attack, the hunter will enter a sleep state.

  • Wearing Equipment with Sleep Resistance will prevent or reduce the duration of sleep.

  • Activating the SP skill before falling into a sleep state can prevent the Sleep status from occurring.

 

Other Effects on Large Monsters caused by Hunter Attacks

Stun

Feature

  • If stunned, the Large monster will be incapable of any action.

  • It is caused by inflicting a certain amount of damage to the head of a Large monster with a weapon or technique that has a Stun effect.

Tremor

Feature

  • If a Tremor occurs, the hunter will stagger and become stuck.

Wind Pressure

Feature

  • If a Wind Pressure occurs, the hunter will stand up after putting his hands on the ground.

  • By wearing Equipment with the effect of "Windproof," the effect of the Wind Pressure can be nullified or reduced.

Roar

Feature

  • If a Roar occurs, the hunter will cover his ears.

  • By wearing Equipment with the effect of "Earplugs," the effect of the Roar can be nullified or reduced.

 

 

Bleeding

Features

  • If a hunter receives damage from a large monster's special attack, the hunter enters a Bleeding state.

  • When Bleeding, Bleeding damage builds up each time the hunter attacks or evades. If the hunter is attacked while Bleeding damage is building up, their health decreases by the built up Bleeding damage in addition to the normal damage. 

  • Wearing equipment with Bleeding Resistance reduces the likelihood of entering the Bleeding state or prevents it altogether.

  • The wounded state will be canceled after a certain period of time without attacking or evading.

Blinded

Features

  • If Blinded by a large monster's special attack, the screen darkens, making it difficult to see the monster for a certain period.

  • During the Blinded effect, the lock-on button cannot be used. Additionally, if the lock-on feature is active, it will be disabled.

  • If equipped with a long-range weapon, it becomes difficult to gauge the critical distance when Blinded.